|
|
16.04.2009, 00:40
|
|
#1
|
|
Moderator
Join Date: Dec 2002
Location: Terra
Posts: 3,288
|
Hotfix 1.71 for CP 1.70
Hotfix for Community Patch 1.70
After about 4 weeks of work we present you a hotfix, which resolves some mayor and some minor issues. With this our work on Gothic 3 has now come to an end.
You can simply install the hotfix and continue using your saved games. But community patch 1.70 is needed. If you have installed modifications then save your g3 installation before you install the hotfix.
We hope, everything is at wish now.
If you miss your savegames after installing the patch then switch on the AB again. Your savegame are there then.
Download Mirrors (more mirrors coming soon)
Gothic 3 Community Patch Team Site
PiranhaClub
World of Gothic
Piranha Fanart-Portal
Worthplaying
AtomicGamer
DLH = Patches Scrolls
4Players
gram.pl
gamona.de
GamersHell
PC Games Hardware
GBase
GamersPlus
AusGamers
GameArena
StrategyInformer
FileFront
GameUpdates (Torrent)
GameZone
Changelog:
|
Quote:
Framework
- No "red textures" anymore on graphic cards with shader 2.0a or 2.0b. (But red textures remain with shader 2.0 only cards like Radeon 9500-9800.)
- Display of ingame time will be updated directly after loading a savegame.
- The installer will not uninstall the game X3 anymore.
Graphics
- Fireball has its old looks again, but doesn't illuminate the surroundings.
- New option "softer water" (only with Shader 3.0 and higher).
- Problem fixed where the sky was full of large moons.
Sound
- Rain and wind sounds will start and end with the corresponding graphic effects.
Dialogs
- When the hero talks to Julio after Hassan's death and before the quest "Ore thieves" was started, the dialog menu will not offer Julio's sentence "There was another fellow with him, but I couldn't make out who he was."
Ingame menus
- The protection values in the character menu will now include the effects of the perks "improve robes" or "improve armor". (Note: Without AB the perks affect the entire protection of armor, shield, helmet, rings, and amulet; with AB they only effect the actual armor.)
Inventory related topics (trading, looting, etc.)
- Temmy sells stone tablets again.
- When looting a mage or shaman by using the "Take all" key, the "amount" counter of the spells fireball and ice lance in the spellbook will not increase.
- When looting Thorald by using the "Take all" key after Thorald received his armor, Thorald's face will not be deformed.
Combat
- Problem solved where magic and ranged weapons didn't injure NPCs.
- Error in "rage mode" of animals corrected.
Controls
- The hero can block directly after a leftclick.
- When opening an ingame menu and using the mouse wheel without clicking somewhere before, the game will not crash to desktop anymore.
Strings
- Several Czech subtitles corrected.
- Some text errors corrected in German version.
- Some text errors corrected in Spanish version.
- Russian version of the regular manual added.
- "Manual for modders" updated in both German and English version.
-----------------------------------------------------------------
Only with AI switch and/or "Alternative Balancing" turned on:
- After the hero was knocked down or killed when fighting against Xardas, Xardas and his army of darkness won't attack the undead servant.
|
|
edit:
There is a summary of CP 1.70 and hotfix 1.71 now. (click)
__________________
Last edited by RoiDanton; 26.04.2009 at 09:26.
|
|
|
16.04.2009, 00:52
|
|
#2
|
|
Ranger
Join Date: Feb 2008
Posts: 100
|
Woooooow Thanks, Really Thanks
|
|
|
16.04.2009, 00:52
|
|
#3
|
|
Knight Commander
Join Date: Jun 2007
Location: LA
Posts: 2,009
|
Thank you guys for your work.
I'll try the new block right now.
Last edited by Kostaz; 16.04.2009 at 01:00.
|
|
|
16.04.2009, 00:57
|
|
#4
|
|
Chosen One
Join Date: May 2008
Location: In some dude...
Posts: 6,902
|
|
|
|
16.04.2009, 01:11
|
|
#5
|
|
Cat
Join Date: Oct 2006
Posts: 7,100
|
|
Quote:
Originally Posted by RoiDanton
With this our work on Gothic 3 has now come to an end.
|
|
You said that since 1.70. Maybe you'll say it again with 1.80 (wishful thinking  )
Anyway, this is a nice surprise.
The file hosted on CPT's site is corrupted (the installer complains about it).
And since this is the last, is there going to be a full 1.71, not just an incremental package?
|
|
|
16.04.2009, 06:53
|
|
#6
|
|
Knight Commander
Join Date: Sep 2008
Location: Galati,Romania
Posts: 2,160
|
Wow.Nice job as always.
|
|
|
16.04.2009, 08:34
|
|
#7
|
|
Moderator
Join Date: Dec 2002
Location: Terra
Posts: 3,288
|
|
Quote:
Originally Posted by mistress_larisa
You said that since 1.70. Maybe you'll say it again with 1.80 (wishful thinking  )
|
|
We have said that we make a hotfix if there are problems with 1.70. Some problems were really not good (moons on the sky or rain sound starts too early/ends too late). So we did it.
And there will be no 1.80. No chance.
|
Quote:
Originally Posted by mistress_larisa
The file hosted on CPT's site is corrupted (the installer complains about it).
|
|
Okay, thanks for information. We have to look why the file is corrupted.
|
Quote:
Originally Posted by mistress_larisa
And since this is the last, is there going to be a full 1.71, not just an incremental package?
|
|
We will see what the time will bring.
__________________
|
|
|
16.04.2009, 09:44
|
|
#8
|
|
banned
Join Date: Mar 2008
Location: Greece-Athens.
Posts: 2,073
|
Told ya that there will be a patch.  Thank you all m8s.
|
|
|
16.04.2009, 09:54
|
|
#9
|
|
Adventurer
Join Date: Mar 2009
Posts: 89
|
wow nice 1.71 :]
thanks you all my lovely cpters 
|
|
|
16.04.2009, 10:17
|
|
#10
|
|
Knight
Join Date: Mar 2006
Posts: 1,131
|
Thanks for all your hard work guys, just one question: has the problem where the hero would block only for a millisecond after an attack been fixed?
|
Quote:
|
- The hero can block directly after a leftclick.
|
|
Is that "it"?
|
|
|
16.04.2009, 11:33
|
|
#11
|
|
Warrior
Join Date: Jul 2008
Location: Here
Posts: 465
|
 Even better...
Still some things are not correct I think...
I wish you would spend some more time on that...
|
|
|
16.04.2009, 12:22
|
|
#12
|
|
Krieger
Join Date: Jul 2007
Posts: 475
|
|
Quote:
Originally Posted by ZelSin
Thanks for all your hard work guys, just one question: has the problem where the hero would block only for a millisecond after an attack been fixed?
Is that "it"?
|
|
It is!
@Dealos: Sure there are some more bugs in Gothic 3 but all important new bugs coming from CP 1.70 should be solved now. And this is the end of our work. A Bug free Gothic, that wouldn't really be a Gothic
Greetings,
Kronos
|
|
|
22.04.2009, 02:03
|
|
#13
|
|
Chosen One
Join Date: May 2008
Location: In some dude...
Posts: 6,902
|
|
Quote:
Originally Posted by Kronos
It is!
A Bug free Gothic, that wouldn't really be a Gothic 
|
|
Amen to that, bro  Thanks for the wonderful work, guys 
|
|
|
23.04.2009, 00:32
|
|
#14
|
|
Rookie
Join Date: Jun 2007
Posts: 2
|
One year and a half that I had not played it, I had stopped after about 10 hours game play, the balancing and the fighting made it unenjoyable.
Started a new game today and after 4 hours playing it's a blast.
Thank you so much for your hard work, I even had the feeling I was playing a gothic game today :-) . Thanks all for the fun you gave me with your work 
|
|
|
30.04.2009, 01:05
|
|
#16
|
|
Sword Master
Join Date: Oct 2008
Location: Bucharest, Romania
Posts: 842
|
Hi there guys. I've been playing G3 with CP 1.71 for about 2 weeks now and I can say that I am impressed. I've been looking for bugs and I've only seen a few and they only occur very rarely. However, one major bug that I've noticed coming back is the one that makes terrain dissapear. After several tests, I found out that it only occurs north of Geldern around the sulphur mine and only after you level up to 20.
@CPT. What changes did you make to improve the framerate? Forsaken Gods is based on the same engine and I was wondering if I could implement the same changes you did in CP 1.70 in a small mod that would improve FG's performance.
__________________
|
|
|
30.04.2009, 03:01
|
|
#17
|
|
Palatine
Join Date: Jun 2008
Location: USA
Posts: 2,900
|
|
Quote:
Originally Posted by Th13f
Hi there guys. I've been playing G3 with CP 1.71 for about 2 weeks now and I can say that I am impressed. I've been looking for bugs and I've only seen a few and they only occur very rarely. However, one major bug that I've noticed coming back is the one that makes terrain dissapear. After several tests, I found out that it only occurs north of Geldern around the sulphur mine and only after you level up to 20.
@CPT. What changes did you make to improve the framerate? Forsaken Gods is based on the same engine and I was wondering if I could implement the same changes you did in CP 1.70 in a small mod that would improve FG's performance.
|
|
Afaik, FG's crappy performance is largely the result of memory leaks, the Genome Engine seems rather prone to them, FG makes it even worse. It is possible to fix this, but such optimization would require the source code mate, sorry  .
__________________
|
|
|
30.04.2009, 03:07
|
|
#18
|
|
Ritter
Join Date: Aug 2007
Posts: 1,689
|
|
Quote:
Originally Posted by Korianous
Afaik, FG's crappy performance is largely the result of memory leaks, the Genome Engine seems rather prone to them, FG makes it even worse. It is possible to fix this, but such optimization would require the source code mate, sorry  .
|
|
FMK (From my knowledge) the leaks are the thing that eventually sinks the boat. However, for the immediately evident "substandard" performance (first hour or so) on a system with plenty of memory is something of a mystery.
Could be a combination of several lousy subsystems working together or just a single poorly done routine.
Bitte sehr, Profile the thing and publish the graphs.
I would love to see and point the finger at the weakest link! 
|
|
|
30.04.2009, 17:03
|
|
#19
|
|
Provinzheld
Join Date: Jun 2007
Posts: 274
|
The basis version of G3 CP 1.72 and G3 FSG is CP 1.60 made by CPT and Spellbound, the last common denominator.
We now got two totally different versions of the engine!
Have a look at the CP 1.72 changlog there are many fixes/changes/improvements, i don't know if FSG made the same.
So it will not be the easiest way to improve FSG with the CP.
My personal 2 cent:
The best choices is take the CP 1.72 and add the FSG content and some of his features to him,
but this is also not an easy way.
Greets
Urban
__________________
01010010 01101001 01110100 01110100 01100101 01110010 01100100 01100101 01110011
00110001 00110010 01001011 01100101 01101100 01100011 01101000 01100101 01110011
|
|
|
30.04.2009, 17:51
|
|
#20
|
|
Sword Master
Join Date: Oct 2008
Location: Bucharest, Romania
Posts: 842
|
Thanks. I think I'll start work on an FG remake project, but after I finish Warsong and after Arcania is published.
__________________
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
|
|
|
|
All times are GMT +2. The time now is 01:59.
|