Portal-Zone Gothic-Zone Gothic II-Zone Gothic 3-Zone Gothic 4-Zone Modifikationen-Zone Download-Zone Foren-Zone RPG-Zone Almanach-Zone Spirit of Gothic

 

Ergebnis 1 bis 5 von 5
  1. Homepage besuchen Beiträge anzeigen #1 Zitieren
    Sword Master Avatar von Jammer
    Registriert seit
    Jan 2005
    Ort
    Slovenia
    Beiträge
    729
     
    Jammer ist offline

    [Tool] 3DS Material Toolbox

    Hello,
    since noone contacted about trying the tool out and reporting bugs, I should release a "public beta" and hope to provoke some interest
    The old thread was here: http://forum.worldofplayers.de/forum...d.php?t=513160
    I opened a new one since I couldn't change the title of the old one (you can delete the old one now).
    Here's some info about the tool:
    ----------------------------------------------------------------
    3DS MATERIAL TOOLBOX
    version: 1.1.0.0 BETA
    ----------------------------------------------------------------
    This is an application for scanning 3DS files for material info.
    Written in Visual Studio 2008 / C# / .NET

    I know, the installer is crappy, it is just the publish wizard
    in VS

    Requirements:
    - Windows XP/Vista, X86/X64
    - .NET framework 3.5


    - - - - - - - - - - - - - - -
    1.1.0.0 BETA Changelog:
    Date: 7th feb 2009
    - - - - - - - - - - - - - - -
    + ADDED: texture library
    + ADDED: material / texture name compare
    + ADDED: check library for texture availability
    + ADDED: material preview (using DevIL.NET)
    A longer description of what the tool is about:
    1. GENERAL
    - - - - - - - - - - - - - - -
    Being frustrated with Autodesk 3ds Max's uncomfortable material
    view, I've written a small tool that helps determining which
    materials (with which diffuse texture) are used in a specific
    3ds file.
    The tool itself is pretty self-explanatory and simple to use.
    Just browse for a 3ds file and then scan it for materials. Then
    the materials that were found are merged with the global
    material list, which resets when you close the application or by
    clicking the "Clear" button. If a material is already in the
    global material list, it will not be duplicated. This way you
    can scan more than one 3ds file and observe the materials inside.
    Once you found some materials they are shown in the "Found
    materials" list. There you can sort them by name or texture-name,
    ascending or descending and finally save the current view to a
    txt file or to clipboard.

    2. TEXTURE LIBRARY AND MATERIAL PREVIEW
    - - - - - - - - - - - - - - -
    The texture library had to be implemented in order for the
    material previewing to be possible inside the toolbox. This
    functionality is not obligatory, you can use the tool as a simple
    scanner, without having any textures on your drive. However, if
    you want to use the material preview, you need to set the default
    path to your /Textures/ folder.
    All the subfolders are automatically included.
    When the application is opened, it quickly peeks into your
    default path and fills the library.

    3. THE NEAT FUNCTION OF ACCORDANCE CHECKING
    - - - - - - - - - - - - - - -
    The Gothic engine, called ZenGin, has an obligation, that the
    materials assinged to an object need to be named the same as their
    texture, without the extension.
    For example, if the texture you want to use, is: NW_Wood_01.tga
    Then it would be wrong to name the material as: LeetWoodTexture
    So, a correct material name would be: NW_Wood_01
    When this criteria is not met, a yellow warning icon is displayed.

    4. CHECKING FOR TEXTURE PRESENCE
    - - - - - - - - - - - - - - -
    If the texture, that is assigned to the materail that was found
    in the 3DS file, is not present in the local library, the entry
    text is displayed in red.
    Here's a screenshot. In short, the yellow warning icon is showing that the material name is not appropriate to the texture name. The red text means, that the texture was not found in the local library.
    [Bild: screenshot57.jpg]

    Please let me know about any bugs or weirdness that you encounter, or any suggestions for improvements.

    EDIT:
    known bug #1: if you want to use the material preview, you need to set the default path to the textures, close the application and open it again for the setting to be read properly
    Angehängte Dateien
    SunStars team, 3D Artist/Mapper
    'Coz I'm the type of digger that is built to last - if you f* with me, I'll put a foot up your ass...
    3DS Material Toolbox V1.1BETA: Every good work of software starts by scratching a developer's personal itch. | my blog
    Geändert von Jammer (08.02.2009 um 00:25 Uhr) Grund: bug

  2. Beiträge anzeigen #2 Zitieren
    Drachentöter Avatar von magier123
    Registriert seit
    May 2005
    Beiträge
    4.274
     
    magier123 ist offline
    Thanks for creating another nice tool

  3. Beiträge anzeigen #3 Zitieren
    Apprentice Avatar von mickeyzaurus
    Registriert seit
    Apr 2009
    Ort
    Romania
    Beiträge
    16
     
    mickeyzaurus ist offline
    can i animate textures with this tool ?

  4. Beiträge anzeigen #4 Zitieren
    Drachentöter Avatar von Ken Suyoko
    Registriert seit
    Oct 2003
    Ort
    In der Taverne 'zum feurigen Hammer'
    Beiträge
    4.366
     
    Ken Suyoko ist offline
    no you simply are able to check which textures are beeing used in that .3ds...

    its very helpfull for collecting everything together to make a whole mod-packaging on another computer...

    sektenspinner made this tool for me long ago, but his checks out which texture, which is used by the .3ds, is not in the textures-ordner. or it copied the .3ds and all used (selfmaded!) texures out of my own textures-ordner.. so i simply pack it and can send it to another one, and he got all selfmaded textures for those .3ds

  5. Homepage besuchen Beiträge anzeigen #5 Zitieren
    Sword Master Avatar von Jammer
    Registriert seit
    Jan 2005
    Ort
    Slovenia
    Beiträge
    729
     
    Jammer ist offline
    Zitat Zitat von Ken Suyoko Beitrag anzeigen
    sektenspinner made this tool for me long ago, but his checks out which texture, which is used by the .3ds, is not in the textures-ordner. or it copied the .3ds and all used (selfmaded!) texures out of my own textures-ordner.. so i simply pack it and can send it to another one, and he got all selfmaded textures for those .3ds
    This is a very good idea for a feature, but I sadly had to drop this project since I haven't received any feedback for the improved 1.1 version, not even from SunStars - no one reported if the tool even works with the added texture library and texture sampling.
    SunStars team, 3D Artist/Mapper
    'Coz I'm the type of digger that is built to last - if you f* with me, I'll put a foot up your ass...
    3DS Material Toolbox V1.1BETA: Every good work of software starts by scratching a developer's personal itch. | my blog

Berechtigungen

  • Neue Themen erstellen: Nein
  • Themen beantworten: Nein
  • Anhänge hochladen: Nein
  • Beiträge bearbeiten: Nein
Impressum | Link Us | intern
World of Gothic © by World of Gothic Team
Gothic, Gothic 2 & Gothic 3 are © by Piranha Bytes & Egmont Interactive & JoWooD Productions AG, all rights reserved worldwide