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Apprentice
Damage and stuff
Hi, I like to ask how the game decide my damage. I think it is depend on my strange, my skills, and my weapon. But how?
And is there any information about other skills and atributes where I can see how it really counts in the game?
I'm sorry about my english.
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I can tel u something about that.
1/2 Strange + Weapon Damage - Amor = total Damage
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Apprentice
And what about my skills? I pay to learn master swordsman and nothing change, I thought it modify my damage.
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This list is original here in german:
http://forum.worldofplayers.de/forum...6&#post2978836
It's not entirely complete, let's call it a beta-list:
Melee Combat:
Damage calculation in general:
Damage = Weapon damage + ½ strenght + Bonus - Armor Protection
Specific Damage:
50% damage: Rightclick (short) - quick attack
100% damage: Leftclick (short) - normal attack
200% damage: Leftclick (long) - slow attack
Bonus - Perks
Weapon Perks (i.e. Strong swordfighter, Master swordsman, large weapons 1-3): each +25 damage for the specific weapons.
Monster Perks:
Orc Slayer: double damage.
Distance combat:
X-Bow: Damage = Weapon damage + boni - armor protection
Bow: Damage = Weapon damage + ½ hunting skill + boni - armor protection
Bonus - Perks
Weapon Perks (i.e. Master archer): each +25 damage for the specific weapons.
Monster Perks:
I.e: Orc Slayer: double damage.
General Perks: Double damage on headshot
Magic:
Damage = Magic damage + ½ ancient knowlege + boni - armor protection
Specific:
100% damage : not full loaded (leftclick short)
200% damage : full loaded (leftclick long)
200% damage : With full loaded "homing missile"-magic
Boni:
- I.e. Firemage: Double damage for the god-specific spells
- Druids: Transformation lasts longer (max 10 minutes)
Not specific bonus:
- Headshot (more or less by coincidence, not by correct aming)
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