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  1. #1 Zitieren
    Knight Avatar von catalinux
    Registriert seit
    Jan 2008
    Beiträge
    1.484
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    The best part is (spoiler) at 10:03, where you can see how beautiful works the fighting and camera system - when fighting a rat, the character "accidentally" hits a neutral gnome, so any nearby NPC will become hostile and attack him ("accidentally" as in he couldn't prevent such an event).
    catalinux ist offline

  2. #2 Zitieren
    Warrior Avatar von The Ore Baron
    Registriert seit
    May 2012
    Beiträge
    444
    Spoiler:(zum lesen bitte Text markieren)

    We already have a thread about this, dude.

    And he didn't "accidentally" attack the gnome, he just mashed the mouse button, thinking that the rat will take more than one hit to kill. Happens in many games. That's why I liked how Gothic had two modes of stance - weapon-in-hand, when all you could do was fight, and exploration mode, where you could interact with the environment. This sort of system would probably feel very awkward in modern games, though...

    "Accidentally" as in it's only partially the game's fault. Could be improved, though.
    The Ore Baron ist offline Geändert von The Ore Baron (24.05.2014 um 15:06 Uhr)

  3. #3 Zitieren
    Veteran
    Registriert seit
    Jul 2005
    Beiträge
    677
    Zitat Zitat von The Ore Baron Beitrag anzeigen

    "Accidentally" as in it's only partially the game's fault. Could be improved, though.
    It shows that targeting system is ridiculous, you should move your character yourself not just mush buttons, and have him target the enemy.
    Kraszu ist offline

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