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Alt 09.01.2008, 18:42 Profil Beiträge suchen Zur Buddyliste hinzufügen Mit Zitat antworten   #1
Larisa
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Modding G2 questions

1. Where can I find the MOB database of QuirX?

2. What does this german word mean in the VOB bilder?


3. If the 'play the game' function of the spacer is buggy, I guess the only way to test a level is to load into the game. But that would require to make it a .mod file and create a ini file for it and load it with the starter, am I correct?
And every time I want to test it, I would have to repack the .mod file, right?
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Alt 09.01.2008, 18:59 Profil Beiträge suchen Zur Buddyliste hinzufügen Mit Zitat antworten   #2
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1. Where can I find the MOB database of QuirX?
http://home.arcor.de/mmrfijfi/Mob%20Datenbank.exe

Here i posted a list of these:
http://forum.worldofplayers.de/forum...7&#post5009097

Zitat:
2. What does this german word mean in the VOB bilder?
Eigene = Own

Zitat:
3. If the 'play the game' function of the spacer is buggy, I guess the only way to test a level is to load into the game.
Correct so far.

Zitat:
But that would require to make it a .mod file and create a ini file for it and load it with the starter, am I correct?
And every time I want to test it, I would have to repack the .mod file, right?
Nono,... you only have to create the ini file (copy&paste an existing (from a mod i.e.) and adjust, the zen file listed there must be exchanged with your zen, rename the ini, that's all). Then you can start it with the starter, .... oh, and the zen should have startpoint (zCVobStartpoint).

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Alt 09.01.2008, 19:17 Profil Beiträge suchen Zur Buddyliste hinzufügen Mit Zitat antworten   #3
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Eigene = Own
As in vobs made by you, not included in the game?

Geändert von Larisa (09.01.2008 um 19:31 Uhr).
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Alt 09.01.2008, 21:22 Profil Beiträge suchen Zur Buddyliste hinzufügen Mit Zitat antworten   #4
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As in vobs made by you, not included in the game?
Yes, absolutly.

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Alt 10.01.2008, 20:24 Profil Beiträge suchen Zur Buddyliste hinzufügen Mit Zitat antworten   #5
Larisa
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2 problems:
I've made an NPC, waypoints, etc.
Using the cleaned scripts, 'reparse script' in spacer, load output units, update output units, save output units. When the game starts, it complains about missing output units files.
The npc is ok, working correctly, afaik.

Sometimes in the game the controls become mixed up. As in reversed and clumsy. Pressing forward makes the hero go backward and so. Is this a known problem?

1 question:
what option should I choose when I save a ZEN in spacer? What's the difference between compiled and uncompiled zens, and between 'ascii' and 'binary safe'?

Edit: and another problem, I had it before with the mod starter, some error when launching either the game or the spacer, something about sockets not being bound. It's bad? (I don't think so, but maybe I'm wrong).

Geändert von Larisa (10.01.2008 um 20:30 Uhr).
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Alt 10.01.2008, 20:54 Profil Beiträge suchen Zur Buddyliste hinzufügen Mit Zitat antworten   #6
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2 problems:
I've made an NPC, waypoints, etc.
Using the cleaned scripts, 'reparse script' in spacer, load output units, update output units, save output units. When the game starts, it complains about missing output units files.
The npc is ok, working correctly, afaik.
Have you deleted them? That quote could be helpful:
http://forum.worldofplayers.de/forum...2&#post4464562

Zitat:
Sometimes in the game the controls become mixed up. As in reversed and clumsy. Pressing forward makes the hero go backward and so. Is this a known problem?
No. ... you have really some strange behaviour there.

Zitat:
1 question:
what option should I choose when I save a ZEN in spacer? What's the difference between compiled and uncompiled zens, and between 'ascii' and 'binary safe'?
*lol*... i never reconized that, ... just use the default, it worked always for me.

Zitat:
Edit: and another problem, I had it before with the mod starter, some error when launching either the game or the spacer, something about sockets not being bound. It's bad? (I don't think so, but maybe I'm wrong).
Maybe that is the source of some probs you have with the spacer, ... please post the whole error-message.

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Alt 10.01.2008, 21:13 Profil Beiträge suchen Zur Buddyliste hinzufügen Mit Zitat antworten   #7
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Have you deleted them? That quote could be helpful:
http://forum.worldofplayers.de/forum...2&#post4464562
Yep, that worked. Thanks. You should write a faq (Or do an updated cleaned scripts archive? ), I'm too lazy to search in this forum.

Zitat:
Zitat von WernerTWC Beitrag anzeigen
Maybe that is the source of some probs you have with the spacer, ... please post the whole error-message.

It happens only with GothicStarter_mod.exe, the GothicStarter.exe doesn't show this error.
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Alt 10.01.2008, 22:02 Profil Beiträge suchen Zur Buddyliste hinzufügen Mit Zitat antworten   #8
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Yep, that worked. Thanks. You should write a faq (Or do an updated cleaned scripts archive? ), I'm too lazy to search in this forum.
I didn't changed anything at the install notes because i didn't get the feedback,... and i think if i would add my ou's to the cleaned up scripts it could be that these are german.
So, to get it straight:
Delete all like in the install notes, but not those reptile mentioned works? Correct?

Zitat:

It happens only with GothicStarter_mod.exe, the GothicStarter.exe doesn't show this error.
I've asked around, an answer was:
Maybe the ZSpy cannot access the rescources which are needed for communication. (Something like DAP from XP-sp2, virusscanners or firewalls could be the problem).

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Alt 10.01.2008, 22:41 Profil Beiträge suchen Zur Buddyliste hinzufügen Mit Zitat antworten   #9
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I didn't changed anything at the install notes because i didn't get the feedback,
You have it now.

Zitat:
Zitat von WernerTWC Beitrag anzeigen
Delete all like in the install notes, but not those reptile mentioned works? Correct?
Yep, good thing that I've backed up the orginal scripts. Copying back those 2 files did the trick.

Zitat:
Zitat von WernerTWC Beitrag anzeigen
I've asked around, an answer was:
Maybe the ZSpy cannot access the rescources which are needed for communication. (Something like DAP from XP-sp2, virusscanners or firewalls could be the problem).
Yep, it was the firewall, I didn't even knew the zspy program was supposed to start.
You're a life saver.


Another problem: I want to insert in a zen this ship as a normal vob. When I paste the name for it as a visual, either nothing happens (some secs the spacer is thinking, but no ship inserted), either the spacer crashes. Is the ship too big (too many polygons or something like that)?

Geändert von Larisa (10.01.2008 um 22:45 Uhr).
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Alt 10.01.2008, 22:51 Profil Homepage Beiträge suchen Zur Buddyliste hinzufügen Mit Zitat antworten   #10
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Another problem: I want to insert in a zen this ship as a normal vob. When I paste the name for it as a visual, either nothing happens (some secs the spacer is thinking, but no ship inserted), either the spacer crashes. Is the ship too big (too many polygons or something like that)?
Yes, it's too big. This mesh has surely more than 2000 vertices, so it cannot be inserted as a vob. You need to insert it with a 3D-editor into the levelmesh or move it with a 3D-editor to the right position and insert it as a levelcompo vob (additional levelmesh).

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Alt 11.01.2008, 00:46 Profil Beiträge suchen Zur Buddyliste hinzufügen Mit Zitat antworten   #11
Larisa
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I've done it.

If I don't like the water (too transparent), the only way is to change it in max or can it be done in spacer?
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Alt 11.01.2008, 17:35 Profil Homepage Beiträge suchen Zur Buddyliste hinzufügen Mit Zitat antworten   #12
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You need the Spacer to change the transparency of textures. Open the mesh, compile it and select the texture. Behind the 3 values for the RGB-colour you find the value for transparency. 255 means "no tranparency" and 0 means "full transparency".

These function is activated by setting "AlphaFunc: BLEND" (at the water materials it's always set)

Save the material filter when leaving the Spacer.
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Alt 11.01.2008, 18:20 Profil Beiträge suchen Zur Buddyliste hinzufügen Mit Zitat antworten   #13
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255 means "no tranparency" and 0 means "full transparency".
I can't get it to complete transparency or to complete opacity.

When the alpha it's set to 255, I can still see the bottom of the ship and the sand under water.



This can't be really seen in this pic, but the water ripples at 0 transparency are still visible as an animation:
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Alt 11.01.2008, 18:29 Profil Homepage Beiträge suchen Zur Buddyliste hinzufügen Mit Zitat antworten   #14
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Oh, okay. Then let me alter my answer into
255 means "nearly no tranparency" and 0 means " nearly full transparency".

It should help to switch the transparency off by setting "AlphaFunc: NONE"

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Alt 11.01.2008, 18:43 Profil Beiträge suchen Zur Buddyliste hinzufügen Mit Zitat antworten   #15
Larisa
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Oh, okay. Then let me alter my answer into
255 means "nearly no tranparency" and 0 means " nearly full transparency".

It should help to switch the transparency off by setting "AlphaFunc: NONE"
Darn! I wanted to make the water more opaque, not totally opaque. So I guess I should settle with what I have.

Thanks.

Edit: hmm... If I set it to mul instead of blend, I guess it shouldn't be any problems, right? Looks darker with 'multiply'.

Edit2: nope, doesn't work, in spacer it looks darker, but in game it's very transparent and the water doesn't behave like water anymore.

Geändert von Larisa (11.01.2008 um 23:11 Uhr).
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Alt 12.01.2008, 23:48 Profil Beiträge suchen Zur Buddyliste hinzufügen Mit Zitat antworten   #16
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I'm having water problems.

I've did like in this tutorial.

In spacer I've textured both of the planes, and still, it sometimes shows the shallow waters animation, sometimes I even manage to swim, but soon I fell to the bottom of the sea.

What could be wrong? What I did in max or what I did in Spacer?

Also, in the tut above, it said to make a plane without segmentation. So now I think the textures are too small for the those 2 polygons (huge sea). What should I change?
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Alt 13.01.2008, 00:17 Profil Homepage Beiträge suchen Zur Buddyliste hinzufügen Mit Zitat antworten   #17
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Also, in the tut above, it said to make a plane without segmentation.
This is wrong. A plane without segments causes problems:
  • The character falls through the water (or even can walk on it)
  • The engine cannot fade out these polygons. This looks bad and causes performance problems
  • Performance problems because the engine cannot build ocludder polygons
  • Waves doesn't look good.
Zitat:
So now I think the textures are too small for the those 2 polygons (huge sea). What should I change?
You have to do many segments (take a look at the original meshes).

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Alt 13.01.2008, 01:20 Profil Beiträge suchen Zur Buddyliste hinzufügen Mit Zitat antworten   #18
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You have to do many segments (take a look at the original meshes).
Thanks. That did it. I can now swim. But the plot thickens. I'm back from where I've started.

What I wanted to do: Took a levelmesh (island + sea) and added the other levelmesh, with the ship. The problem was that close to the ship the water didn't worked. (In an above post I've though it was because of the water texture set to multiply, looks like that wasn't the real problem)
I've tried (with my noobish knowledge of 3dmax) to join the 2 levelmeshes.
I've moved the ship where I've wanted, exported the mesh, in game the water didn't worked close to the ship.
I though to try with levelcompo. Same thing.
I though that maybe I needed to redo the water after the 2 meshes are joined.
So, I've removed the water plane (deleted joints or something like that), added the ship, made the new water planes (now with the same amount of segments as the original levelmesh), but it works the same.
I don't know what to do anymore. The ship is in the same poly as the water where I can swim in. Does it needs even more segments?(right now 32polys)
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Alt 13.01.2008, 20:11 Profil Homepage Beiträge suchen Zur Buddyliste hinzufügen Mit Zitat antworten   #19
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Thanks. That did it. I can now swim. But the plot thickens. I'm back from where I've started.
It never ends.
Zitat:
I've moved the ship where I've wanted, exported the mesh, in game the water didn't worked close to the ship.
The reason could be that the ship has portals (black planes at door entrances) to make the rooms indoor.
This could help:
- move up the ship (Is the water in the hold?)
- at the original game the water is set around the ship (see attachment)
- If nothing helps - remove the portals (needs more performance because the ship has many vertices)
Zitat:
Does it needs even more segments?(right now 32polys)
Perhaps. It depends on the size. The water polys at the harbour of Khorinis are very small.
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Alt 16.01.2008, 00:34 Profil Homepage Beiträge suchen Zur Buddyliste hinzufügen Mit Zitat antworten   #20
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This is wrong. A plane without segments causes problems:
  • The character falls through the water (or even can walk on it)
  • The engine cannot fade out these polygons. This looks bad and causes performance problems
  • Performance problems because the engine cannot build ocludder polygons
  • Waves doesn't look good.

You have to do many segments (take a look at the original meshes).
I wrote that short tutorial and must admit I did not think about the fading and occluding. I was thinking about smaller surfaces like lakes.
However I doubt it has any effect on the performance and I did not notice any problems with walking in shallow water or swimming in deeper.
I have added your recommendation to the tutorial.

Larissa: Textures can be fit with UVW mapping or in Spacer with the texture controls (space + numpad keys).

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