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View Full Version : Patch 1.04 Beta...



HONZL
19.12.2006, 09:39
Version 1.04
New Features

General

• Voice Menu
---Users can now press the Voice Menu key (‘V’ by default) to activate a menu from which they can quickly access frequently used voice commands and emotes. Users can drag these to the hotbar, as well.
• Added support for bindable keys to change the hotbar page.
• You can now drag and drop buttons from the Mode Bar and Quick Cast Menu onto the Hotbar. This will also work for Spontaneously Converted spells.
• Players now have the option to turn on a second horizontal hotbar and 2 vertical hotbars.
• Users can now select in the options menu whether or not they want left click and hold in Driving Camera to move the character or mouselook.
• All combat modes can now be triggered instantly, except for Parry, Rapid Shot, and Flurry of Blows, which are deferred until the beginning of the next round.
---Your pending combat modes are now displayed on the action queue UI, with a countdown ticker, tooltip, and mouse click support.
---You can now toggle of and off a pending combat mode.
---Combat modes are no longer turned off for party members at the end of their combat round.
• Trees throughout the game should look better as many of the tree textures and models have been revamped to be more visually appealing.
• Localized versions of the NWN1 sounds used in the game have been added to their respective languages.
• Several new loading screen tips have been added to v1.04.

DM Client
• DMs can now drag items from the creator menu to the hotbar.
• DMs can now jump directly to an area.
• DMs can now add and subtract experience points, gold and levels.

Scripting
• EffectDamage() – A flag has been added to the EffectDamage()function which allows you to skip Damage Immunity, Damage Reduction, and Damage Resistance. The default for this flag is FALSE, so existing scripts will continue to work the same.
Toolset
• A comment field has been added to the Journal Editor.
• More robust undo/redo support has been added to the Conversation and Journal editors.

Bug Fixes

General
• The Mode Bar and Mini-map will now properly retain their hidden or revealed state after area transitions.
• Improvements have been made which reduce load times in some situations.
• The game will no longer crash when attempting to buy when on a blank page.
• The game’s transition to Act 2 would very rarely fail to occur. This has been made more reliable.

DM Client
• DMs will no longer automatically run lore checks on acquired items.
• Feedback has been added for several DM abilities.
• DMs can now spawn items into containers.
• The DM Client should no longer crash on transition to large exterior areas.

Effects/Spells
• Wildshape and Elemental Shape are no longer dispellable.
• Balagar’s Iron Horn radius reduced from 30 feet to 20 feet.
• Greater Fireburst will now do the correct amount of damage.
• Monks will no longer get their class AC Bonus while wearing armor or using a shield.
• Improved Reaction will now properly calculate uses per day.
• Manyshot will now function as described.
• Characters with crossbows can now use Rapid Shot if they have Rapid Reload.

Items
• The game will no longer crash if you drag an item from a magic bag onto the magic bag which contains it.
Toolset
• TRX files are now renamed when renaming their associated area.


I also believe the Server.exe has been made much more reliable and the DM transitioning to some areas no longer crashes the server.

http://nwn2forums.bioware.com/forums/viewtopic.html?topic=535222&forum=109

Micha LNH HSV
19.12.2006, 10:09
Version 1.04
New Features

General

• Voice Menu
---Users can now press the Voice Menu key (‘V’ by default) to activate a menu from which they can quickly access frequently used voice commands and emotes. Users can drag these to the hotbar, as well.
• Added support for bindable keys to change the hotbar page.
• You can now drag and drop buttons from the Mode Bar and Quick Cast Menu onto the Hotbar. This will also work for Spontaneously Converted spells.

Yes !!!


Version 1.04
• Localized versions of the NWN1 sounds used in the game have been added to their respective languages.

Ich glaub es nicht, dass sie es so "früh" schon hinbekommen, dann wird ja mein Patch hinfällig.
Glaube ich aber erst wenn ich es sehe bzw. höre.

speedbull14
19.12.2006, 10:16
Mich wieso freust du dich wir ham nicht mal patch 1.3 bis wir 1.4 haben ist sommer

Acrylium
19.12.2006, 10:37
Ich freu mich auch schon drauf, auch wenn der Patch jetzt nichts mit sich bringt was ich unbedingt haben müsste.

Speedle1981
19.12.2006, 19:14
Mich wieso freust du dich wir ham nicht mal patch 1.3 bis wir 1.4 haben ist sommer

Geduld, der Patch 1.03 deutsch wird noch kommen, 1.02 ist auch flott gekommen, war aber auch nicht so umfangreich, dass der Patch 1.04 englisch jetzt bekanntgegeben wurde, hat wohl damit, dass die englische 1.03 schon länger heraus ist.:cool: ;)
Außerdem dachte ich schon nach 1.03 wäre Schluss, aber anscheinend doch nicht.:D

Cacy Sun Lee
19.12.2006, 20:45
Ich schätze ein Ende der Patches wird es nicht geben, vielleicht bis es von NWN3 ersetzt wird, wenn es ein NWN3 geben wird...
Siehe NWN1, da wurde letztens der Patch 1.69 angekündigt... :rolleyes:

Don-Esteban
19.12.2006, 23:25
Naja, da patcht auch Bioware, ich bin nicht sicher, ob Obsidian das ebenso jahrelang mitmacht.

Regen
20.12.2006, 00:17
Endlich hat man Verwendung fuer die Stimmen....... aber ich moechte doch gern die englischen behalten, klingen besser.

Schoene Neuerungen die irgendwann auf uns zu kommen aber jetzt soll erstmal der 1.03er Patch erscheinen, ich warte auf das AA.......

Dev NUll
11.01.2007, 09:46
Gibts hier Spieler die die Englische Beta mitspielen?
Also den beta patch?

Der jenige könnte doch dann schonmal schreiben ob Patch 1.4 ein Hoffnungsschimmer ist.


MFG

Jethro
11.01.2007, 10:52
Was meinst du denn mit Hoffnungsschimmer?
Wüßte spontan nicht, was an 1.03 sooo schlimm ist? ^^

Dev NUll
12.01.2007, 12:57
Kann nicht neu anfangen und muss wiedermal das Spiel neu Installieren da ich aus dem Sumpf nicht raus komme.
Dann Sound komplett verbuggt.

Da war der auf Englisch besser.

Acrylium
12.01.2007, 13:56
Ich hatten den 1.3 BETA und was begeistert. Allerdings ist es mir zu anstrengend erst den 1.4 BETA zu installieren und dann wieder mühsam zu deinstallieren wenn der finale Patch rauskommt.

Micha LNH HSV
13.01.2007, 18:26
Quote: Neverwinter Nights 2 – Version 1.04 Beta Patch Notes
December 20th, 2006

*** PLEASE NOTE: THIS IS A PRE-RELEASE BETA VERSION OF PATCH 1.04. THIS BUILD HAS NOT GONE THROUGH A FULL TESTING CYCLE, AND SUPPORT FOR THIS PATCH IS NOT AVAILABLE VIA ATARI CUSTOMER SUPPORT.
IF YOU ARE NOT COMFORTABLE RUNNING PRE-RELEASE SOFTWARE, YOU CAN REVERT BACK TO 1.03. PLEASE SEE OUR WEBSITE FOR MORE INFORMATION AT http://nwn2.obsidianent.com/support.

If you would like to report any issues with this build, please visit the Official Neverwinter Nights 2 forums at http://nwn2forums.bioware.com/forums/index.html. Please indicate in the subject of your posting that you are using the 1.04 BETA.

New Features
General
• Voice Menu
Users can now press the Voice Menu key (‘V’ by default) to activate a menu from which they can quickly access frequently used voice commands and emotes. Users can drag these to the hotbar, as well.
• Added support for bindable keys to change the hotbar pages.
• You can now drag and drop buttons from the Mode Bar and Quick Cast Menu onto the Hotbar. This will also work for Spontaneously Converted spells.
• Players now have the option to turn on a second horizontal hotbar and 2 vertical hotbars.
• You can now drag and drop buttons from the Mode Bar and Quick Cast Menu onto the Hotbar. This will also work for Spontaneously Converted spells.
• Players now have the option to turn on a second horizontal hotbar and 2 vertical hotbars.
• Users can now select in the options menu whether or not they want left click and hold in Driving Camera to move the character or mouselook.
• All combat modes can now be triggered instantly, except for Parry, Rapid Shot, and Flurry of Blows, which are deferred until the beginning of the next round.
o Your pending combat modes are now displayed on the action queue UI, with a countdown ticker, tooltip, and mouse click support.
o You can now toggle of and off a pending combat mode.
o Combat modes are no longer turned off for party members at the end of their combat round.
• Trees throughout the game should look better as many of the tree textures and models have been revamped to be more visually appealing.
• Localized versions of the NWN1 sounds used in the game have been added to their respective languages.
• Several new loading screen tips have been added to v1.04.
DM Client
• DMs can now drag items from the creator menu to the hotbar.
• DMs can now jump directly to an area.
• DMs can now add and subtract experience points, gold and levels.
Scripting
• EffectDamage() – A flag has been added to the EffectDamage()function which allows you to skip Damage Immunity, Damage Reduction, and Damage Resistance. The default for this flag is FALSE, so existing scripts will continue to work the same.
• Script Debugger - The NWN2 script debugger has been included with this version. It is located in the Utils directory, filename DebugServer.exe.
Toolset
• A comment field has been added to the Journal Editor.
• More robust undo/redo support has been added to the Conversation and Journal editors.
Bug Fixes
General
• The Mode Bar and Mini-map will now properly retain their hidden or revealed state after area transitions.
• Improvements have been made which reduce load times in some situations.
• The game will no longer crash when attempting to buy when on a blank page.
• The game’s transition to Act 2 would very rarely fail to occur. This has been made more reliable.
DM Client
• DMs will no longer automatically run lore checks on acquired items.
• Feedback has been added for several DM abilities.
• DMs can now spawn items into containers.
• The DM Client should no longer crash on transition to large exterior areas.
Effects/Spells
• Wildshape and Elemental Shape are no longer dispellable.
• Balagar’s Iron Horn radius reduced from 30 feet to 20 feet.
• Greater Fireburst will now do the correct amount of damage.
• Monks will no longer get their class AC Bonus while wearing armor or using a shield.
• Improved Reaction will now properly calculate uses per day.
• Characters with crossbows can now use Rapid Shot if they have Rapid Reload.
Items
• The game will no longer crash if you drag an item from a magic bag onto the magic bag which contains it.
Toolset
• TRX files are now renamed when renaming their associated area.

2DA Changes
The following 2DA files have been changed in v1.04:
• actions.2da
• feat.2da
• keymap.2da
• nwn2_dmcommands.2da
• nwn2_emotes.2da
• nwn2_tips.2da
• spells.2da
• visualeffects.2da

In addition, nwn2_voicemenu.2da has been added.

Known Issues

General
• When enter Tavorick’s Crypt in Act 2, the cutscene with Qaggoth-Yeg will sometimes repeat continually, with a few seconds of battle between repetitions. Killing Qaggoth will end the cycle and continue the game normally.

Toolset
• Using the “Verify Module” command can cause the starting area to be opened. Simply close this area. This will be addressed in the public release of 1.04.