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CzarnyAfgan
11.01.2012, 11:54
Hi. I have started working ( at last :) ) on my monster ballancing mod for Risen. It will take some time to finish it, because I have to edit every monster in game separately, and I need to be very careful not to confuse the elements with those modified in my Boss mod, but I will paste here the effects of my work from time to time. ;)

1. I am going to start with ghouls- in my opinion they are too strong, especially with their jumping attack, which can not be blocked. I am playing at hard level of difficulty so sometimes it occurs very difficult to defeat a single ghoul, I am not even talking about a fighting a pack of them.
2. Boars - in my opinion they could be a little bit tougher, so I am going to increase their life points, strength as well as experience gained per kill.
3. Black wolves - maybe I will make them a little bit tougher.
4. And so on...

Regards

CzarnyAfgan
11.01.2012, 12:48
Edit ( 12.01.2012 ) :

Beta version is ready to download, seems quite stable to me:

**********
Download link:
http://www.speedyshare.com/file/m5ryt/projects.p03 ( it's still not the ModStarterVersion )
**********

Big thanks to Galrath434 for creating such a wonderfull tool as Risen Viewer! ;) Thanks to all of you guys, who provided me support in this topic http://forum.worldofplayers.de/forum/threads/1100104-How-to-save-lrent-file . I would do nothing without your help and effort! §klatsch

I decided to edit following creatures:

BOAR ( old )
HP 180
STR 30
EXP 60

BOAR ( new )
HP 300
STR 60
EXP 100

GHUL ( old )
HP 390
STR 65
EXP 130

GHUL ( new ) - playing on hard difficulty I found ghouls a very hard opponent, too hard so decided to modify them slightly.
HP 300
STR 50
EXP 100

BLACK WOLF ( old ) - Black wolves originally seemed to be "too normal, too boring". I wanted to turn them into monstrous, terrifying creatures, to make them vary from normal wolves with 180HP
HP 360
STR 60
EXP 120

BLACK WOLF ( new )
HP 600
STR 100
EXP 200

ROTWORM ( old ) - I decided to modify rotworms to make them similar to Swampsharks from Gotic I , and the swampsharks were very powerfull, moreover the huge size of a Rotworm doesn't correspond to it's stats - in my opinion originally it was just too weak. [ note: the Dangerous Worm from "Dangerous Prey" quest was not edited, it's still the same ]

HP 300
STR 35
EXP 100

ROTWORM ( new )
HP 600
STR 70
EXP 200

SKELETON WARRIOR ( old ) - I decided to reinforce skeleton warrior because it was too similar to normal skeleton. Now it's a bit stronger and he's a better warrior.
HP 360
STR 60
EXP 120
combatsword 1

SKELETON WARRIOR ( new )
HP 540
STR 90
EXP 180
combatsword 5

THUNDERLIZARD ( old ) - it was just to weak for it's size, so decided to reinforce it
HP 480
STR 80
EXP 160

THUNDERLIZARD ( new )
HP 900
STR 120
EXP 300

ASHBEAST ( old )
HP 900
STR 150
EXP 300

ASHBEAST ( new )
HP 900
STR 200
EXP 300

OGRE ( old )
HP 900
STR 150
EXP 300

OGRE ( new )
HP 1500
STR 200
EXP 500

This is the early version of mod, I am fully opened for your suggestions/ ideas. Post them in this topic. ;)

Regards

Galrath434
11.01.2012, 12:57
How did you do it?
Did you use the Lrent Viewer to change one boar and then batch all the others in the specific lrent?
Or did you do it for each one of them?

Just curious to know if the feature actually works :)

CzarnyAfgan
11.01.2012, 13:03
Edited every one of them separately. The batch feature seems to be limited. The biggest value that can be set is "100".

JFaron
11.01.2012, 14:00
Maybe I'll play the mod next time I play Risen... But in my opinion the ghouls were perfect, because you couldn't move towards them and hit them a few times, you did need a tactic. That was someting I loved the ghouls for.

Galrath434
11.01.2012, 14:04
@ CzarnyAfgan : Have a look in the Risen Viewer thread, hope it will help you!

CzarnyAfgan
11.01.2012, 15:13
Galrath - Batching files woks fine! But the new version breaks down a lot. :scared: I can not open some of the lrents, because it breaks down when I am loading some of them.

Galrath434
11.01.2012, 17:31
Which ones are you talkin about? And does this happen with the old version too?

Another thing : Did you find out how to change the names of npc's? I just discovered that one can actually modify tabs with the Viewer(how the fuck implemented this?^^). So I only need to know how the indexing from entity to tab works. Then you could modify names directly.

Kuchenschlachter
11.01.2012, 18:09
man, why does my knowledge take so much time to link. fuck it's so obvious... nevermind.

you have to change the entity name(in the propertys tab of lrean viewer), you know like SwampMummy or Vulture_Gamestart to lets say, CzarnyAfgans_SwampMummy, add a apropriate entry to the respective .tab and you're done.

to behonest, this a again is just a guess, a educated guess but still... i tested it in a very raough manner, i changed the name of the entity of the first vulture you encounter to SwampMummy and bing "Moorleiche"(german version) showed up over its head. §wall

CzarnyAfgan
11.01.2012, 18:10
"Which ones are you talkin about? And does this happen with the old version too?"

I get the Windows system message "Risen Viewer program has stopped working" when I importing some of the lrents... like for example "Wild_Outdoor_Monster_01.lrent"
take a look:

http://imageshack.us/f/689/problembp.png/

No, it did not happen in the old version.

"Another thing : Did you find out how to change the names of npc's?"

No, not yet.

CzarnyAfgan
12.01.2012, 20:25
Update :D

It looks like that I will have to combine elements of my Boss Mod and Monster Reballancing Mod in one. But I will create several version to allow players choose between them. ;)

Regards

AshleyG
12.01.2012, 22:18
Can't you open the files with notepad? Would be easier. Darn developpers!
I don't think rebalancing the monsters would make me play the game again. Just to try for fun like using the cheat mode 10 minutes max.
I'd rather play with the monster as they are.
I'd rather wait and play Risen 2, Risen 1 doesn't have a huge replay appeal... (says the guy who played it 3 times to try all guilds)

CzarnyAfgan
15.01.2012, 19:48
I will be off for couple of days... Cuz I've got end-of-term exams at my university ;)

CzarnyAfgan
17.01.2012, 20:10
You say that RisenI doesn't have much of a replay appeal? Hmmm... and what would say about new, custom SKELETON ARCHERS? ;) :D :D :D

http://imageshack.us/f/546/archers1.jpg/

http://imageshack.us/f/713/archers2u.jpg/

http://imageshack.us/f/715/archers3.jpg/

http://imageshack.us/f/534/archers4.jpg/

Kuchenschlachter
17.01.2012, 20:37
argh, i develop way too slow. that's what i wanted to do. :D

CzarnyAfgan
17.01.2012, 20:44
Hah! I was first! :D :D :D

CzarnyAfgan
17.01.2012, 21:41
Here is the latest Beta version ( 17.01.2012 )
, works stable ( at least for me... )

***********
link:


http://speedy.sh/zYW6Z/projects.pak

***********

Short list of changed objects:

-Boar
-Ghul
-Black Wolf
-Rotworm
-Wolf ( slightly )
-Skeleton Warrior
-Thunderlizard
-Ashbeast ( slightly )
-Ogre ( slightly )
-contains the Skeleton Archers
-Cursed Skeleton Lords are turned into boss characters now.

Have suggestions? Post them below, in this topic.

Regards

Post scriptum - I will upload several variously modified versions soon.

CzarnyAfgan
02.02.2012, 07:43
I realized that I need to do some fixes to skeleton
lords inventorys.

TheGyrger
16.02.2012, 00:35
How exactly do I install this? I already installed a few mods with the online mod manager but can't seem to get this particular mod to work, and is one of the ones that this game needs the most as I already finished the game and made a new mage, while it starts good in chapter 2 it starts getting way too easy. Thanks in advanced.

CzarnyAfgan
16.02.2012, 08:44
Here you go: http://www.speedyshare.com/file/U7uQE/Risen-MonstrousStatsMod.rar

This is the modstarter version - paste it to your Risen ModStarter FanMods Folder and select it in modstarter to make it work.
Unfortunately you have to start a new game to make it work, but I think it's worth it ;)
Try combination of my mod with the hard difficulty game setting ;) .

Have fun!

Ps. This is still early beta, so some fixes still have to be done. You may find inventory of each skeleton lord a little "overloaded" but I cannot fix it until Galrath gives me new, fixed version.

On to do list ( soon ):

- fix skeleton lords inventory's
- fix skills of skeletons which are lying dead in sarcophagus
- fix amount of arrows in skeleton archers inventory from 30 to 10
- increase overall attack ( run ) speed of boar, to give charge ability to it
- small increase to wolf skills, but still no more than 90exp.

Regards

TheGyrger
17.02.2012, 00:29
Thanks man!

Problem: installed the mod, started a new game, gave me 100 str and use giveall command, spawned monsters and they all seem to have the old values and give same old xp.

CzarnyAfgan
17.02.2012, 02:05
Maybe don't spawn them, because I did not know how the game behaves in order to console spawned monsters. Just go and explore, you will find first modified monsters near the Neil's ( Jan ) hut or even earlier.

Galrath434
17.02.2012, 11:40
I am pretty shure that the monsters one spawns with the console are created from the tamplate files. Which of course you didn't modify ie the monster beeing spawned will still be the old.

Kuchenschlachter
17.02.2012, 17:08
I am pretty shure that the monsters one spawns with the console are created from the tamplate files. Which of course you didn't modify ie the monster beeing spawned will still be the old.

hardly, in tples is no data stored concerning stats and in lrents each monster has it's own, so i have no idea where risen gets the data for the spawn command.:dnuhr: